When they want to play, but are not a real team…
Community Edition lets players taste Fearless collaboration, although they do not share a goal.
Fearless Journey is designed for a “real team” … so how can we teach it outside of teams?
At Play4agile 2012, Karen Schmidt invented Community Edition for people who didn’t know each other. Everyone roleplays as a helper to the Goal Bringer, a player who has a problem to solve, and they collaborate to solve that person’s Big Goal.
Try this:
- Give a quick intro to the game, but do not explain it yet.
- Teach everyone the Decider Protocol
- Goal Bringer (GB) explains their stuckness & their goal.
- The group helps the GB write the Today & Goal cards, so everyone understands them.
- Optional: GB secretly writes their optimism level on reaching the Goal, a number from 0 to 10, on a card, and puts it away.
- GB leaves the room to write 6 to 10 obstacle cards.
- Meanwhile, explain the game in detail to the other players (GB will catch on soon enough).
- GB returns and game play starts.
- Debrief the GB first. (Check their optimism level, and compare it with their earlier number.)
- Debrief the whole group.